GPU Ray-Tracing, Photorealistic LiDAR Shader Simulation & Synthetic Data Generation

Hardware-accelerated ray tracing generating photorealistic LiDAR point clouds, RGB cameras, and time-of-flight depth maps.

Physical Material Reflectivity and LiDAR Absorption

The ray-tracing engine calculates bidirectional reflectance distribution functions (BRDF) at 905 nm and 1550 nm laser wavelengths, accurately simulating LiDAR dropouts on dark rubber tires or retroreflective highway signs.

Lens Aberrations and Sensor Noise Emulation

Synthetic cameras simulate lens distortion, chromatic aberration, rolling shutter artifacts, and Poisson photon noise, preparing neural perception models for real-world optical imperfections.

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